エルゴプラクシー


Paranoid Android - Ergo Proxy




Please could you stop the noise, I'm trying to get some rest
From all the unborn chicken voices in my head
What's that...? (I may be paranoid, but not an android)
What's that...? (I may be paranoid, but not an android)
When I am king, you will be first against the wall
With your opinion which is of no consequence at all
What's that...? (I may be paranoid, but no android)
What's that...? (I may be paranoid, but no android)
Ambition makes you look pretty ugly
Kicking and squealing gucci little piggy
You don't remember
You don't remember
Why don't you remember my name?
Off with his head, man
Off with his head, man
Why don't you remember my name?
I guess he does....
Rain down, rain down
Come on rain down on me
From a great height
From a great height... height...
Rain down, rain down
Come on rain down on me
From a great height
From a great height... height...
Rain down, rain down
Come on rain down on me
TThat's it, sir
You're leaving
The crackle of pigskin
The dust and the screaming
The yuppies networking
The panic, the vomit
The panic, the vomit
God loves his children, God loves his children, yeah!



Kiri - Ergo Proxy

You complete my fate
The world unwinds inside of me
You complete my fate
The halo crawls away
You repeat my fate
Rewinding all we can
You refill my place
You refill my place
Come and save me
Come and save me
You complete my fate
The heavens stroll inside of me
You repeat my fate
Revealing who we are
You refill my place
You refill my place
Come and save me
Come and save me
Believe in me
Drink the wine
Take my hand
Fill me up
Believe in me
Drink the wine
Take my hand
Let me follow




















Do mesmo criador de Cowboy Bebop e Samurai Champloo, Ergo Proxy é um anime que incita cada vez mais a curiosidade do espectador. Conheça um pouco dessa vibrante aventura e veja se é capaz de não se viciar!














quarta-feira, 25 de agosto de 2010


STREETS OF
RAGE






Desenvolvedora: SEGA
Publicadora: SEGA
Plataforma(s) Sega Genesis/Mega Drive
Data(s) de lançamento 1991
Gênero(s)/Género(s) Beat 'em up
Modos de jogo Single player, Multiplayer
Número de jogadores 1-2
Classificação M
Mídia/Media Cartucho
Controles/Controlos Gamepad
Portal Games • Projeto Games


História

Streets of Rage, ou Bare Knuckle como é conhecido no Japão, é um jogo desenvolvido pela SEGA, para a plataforma do Mega Drive, conhecido também como Genesis na américa do norte. Lançado no ano de 1991.
O jogo conta a história de três jovens policiais que resolveram acabar com uma organização criminosa que dominou sua cidade. A corrupção e o crime organizado eram tão poderosos que até mesmo a polícia era dominada por Mr X. Rejeitados, os três policiais passam a agir por conta própria. São eles: Axel Stone, Adam Hunter e Blaze Fielding.

Jogando o Jogo


Semelhante ao jogo Golden Axe, os inimigos aparecem a pé para a tela de ambos os lados, bem como às vezes aparecendo em outros locais. O jogador deve derrotar cada adversário ao progresso do jogo através de oito níveis, conhecida como rodadas. Com exceção do round 7, há uma batalha de chefe no final de cada rodada, com um inimigo desproporcionalmente grande. Ao contrário dasoutras versões, nenhum dos inimigos são nomeados no decorrer do jogo (apenas na versão em japonês do manual) e apenas os Chefes têm vida grande. No Streets of Rage, o ataque especial é a assistência de um carro da polícia que vai puxar para cima no início do nível de fogo e explosivos, atacando todos os inimigos. É dado um ataque especial por vida ou por nível, com reforços de energia em forma de carros de polícia dando outra. Na 8 ª rodada, o ataque especiais não podem ser usados.
Composto de visão lateral 2D, formato muito comum para os jogos da época, assemelha-se a jogos como Golden Axe e Final Fight.
São oito fases, todas possuem um boss (chefe) no final, com exceção da fase sete, o elevador. Na oitava fase, você lutará com todos os bosses do jogo, além do Mr X, o boss final. Os níveis são:


Round 1: City Street (Rua da Cidade)


Round 2: Inner City (Subúrbio)


Round 3: Beachfront (Beira-mar)


Round 4: Bridge (Ponte)


Round 5: Aboard Ship (A Bordo do Navio)


Round 6: Factory (Fábrica)


Round 7: Freight Elevator (Elevador de Frete)


Round 8: Syndicate Headquarters (QG do Sindicato)


A jogabilidade de Streets of Rage é bastante simples, consiste em dar socos, pulos, voadoras, agarrar para chutar e em caso de emergência pedir a ajuda de um bombardeiro da polícia.

Porém, nas próximas versões, a jogabilidade acaba por se expandir, com a eliminação da ajuda do bombardeiro da polícia e o implemento do botão de especial, e as sequências de supergolpes.

Personagens


 


Adam Hunter, é um policial e um ex-boxeador realizado. Ele é notavelmente mais lento que os outros personagens mas, no entanto, alega-se que ele causa danos um pouco maiores que Axel. Ele tem um irmão caçula, Skate, que aparece nos outros jogos da série.

Axel Stone, um ex-policial e artista marcial. Ele é o mais equilibrado dos três personagens: ele se move um pouco mais lento que Blaze mas mais rápido do que Adam e é mais forte do que Blaze mas ligeiramente mais fraco do que Adam. Seu único atributo negativo é a sua capacidade de salto em comparação com os outros personagens. Axel aparece com destaque em cada jogo da série Streets of Rage.

Blaze, uma ex-policial e especialista em judô. Ela é um pouco mais fraca do que os outros personagens mas é a mais ágil dos três pois ela pode saltar mais alto que Axel e mover-se mais rapidamente que Adam. Seus ataques com salto tem o maior alcance e seus arremessos o maior dano apesar de seus socos e combinações mais fracos em comparação com os outros protagonistas.

Back-Up Enforcer (não mostrado) Ele não é um personagem jogável que só é visto durante o "ataque especial" e durante os créditos finais. O policial secretamente se aliou aos três personagens dos jogadores e fornece apoio armado a eles ao longo do jogo. Ele pode ser chamado quando o jogador está em situações complicadas nivelando a área com mísseis.



Jogatinas: 

Meet Adam, Axel, and Blaze, a daring team of intergender, interracial ex-cops who are determined to make their crime-ridden city safe once again. They also have the lamest hobbies ever. Adam Hunter may be a tough ex-cop teetering on the edge of madness whose hardball law enforcement methods are probably unconstitutional, but he also enjoys growing and maintaining bonsai trees. Blaze enjoys Brazilian ballroom dancing and shopping for headbands with Axel. Meanwhile, Axel enjoys playing video games. A video game character who plays video games himself? Oh, the delicious irony. It's probably more than just a coincidence that the name Axel Stone sounds kind of like Axl Rose. Blaze Fielding on the other hand is a blatant attempt to cash in on Dan Fielding, John Larroquette's then-popular character on Night Court. Sadly, these pathetic character bios are the most detailed descriptions that you'll find in the game. The basic plot itself is incredibly vague and derivative; you fight a nameless crime syndicate comprised of nameless thugs. That's right, none of the enemies in this game have names. They were all given names in the sequel, but for the purpose of this review, they are simply anonymous threats to your survival. It actually makes perfect sense... after all, how often does a mugging victim stop to ask the attacker's name?





As should be expected, the first level of Streets of Rage takes place in a street. There's not really a whole lot of rage on this street, but there's plenty of bars and breakfast diners. There's also your typical late 1980s/early 1990s hoodlums. Ever since Double Dragon defined the genre, all arcade-style beat 'em ups have had the same types of enemies. Above, we see two of the most popular generic video game enemies. First, there's the harmless street punk with leather gloves who you'll kill about 10,000 times over the course of the game. In later levels, you'll fight slightly harder palette swaps of Harmless Street Punk, but even these won't put up much of a fight. Every game put its own unique spin on these highly expendable grunts... In Streets of Rage, they have kneepads. I have no fucking clue why street punks would need kneepads, unless they suck cocks for money, which is a distinct possibility. I'll spare you the horror of a photoshopped street punk sucking off Earthworm Jim and we'll move on. Next up, there's the chick with the whip. This one is perhaps even more important than the harmless street punks. Double Dragon introduced us to the whipmaster Linda, with her purple spandex and Annie Warbucks hairdo. Streets of Rage has leatherclad dominatrixes with high heels and and police hats who bear an eerie resemblace to Tour Guide David Lee Roth from his "California Girls" music video. And just like Diamond Dave, they don't know when to quit. 

 
Here's the first boss, he's some weirdo with a bomber jacket, jeans, and a boomerang. The obvious question to ask is this: Why the fuck would an evil crime syndicate hire a guy with a boomerang? Unfortunately, there's no answer; there never is in games like this. However, there are two cardinal rules that all Streets of Rage bosses follow. First, the boss will almost always be taller than you. If the boss is NOT taller than you, there will be two of them. Secondly, the boss will have some advantage over you, generally it will involve being faster than you and/or having a projectile weapon. In the case of Boomerang Guy, he has a projectile. This concludes the "state the obvious" portion of this review. Moving on...


The second boss is a tall dude with bad posture who sort of reminds me of Keifer Sutherland in The Lost Boys. Like several other video game villains, Boss #2 has the fucking Krueger claws. It's a rather predictable comparison to make, but it *has* to be made. The idea of Freddie Krueger is so strongly sewn into the fabric of pop culture that any human character with claws will inevitably be paralleled to Wes Craven's boogeyman. Whether or not Krueger was the first miscreant to employ a claw as a weapon is irrelevant; he is the dominant image. Slasher movie comparisons aside, Boss #2 is fast. His ability to suddenly lunge forward and rip you open is not one to be taken lightly. Fortunately for you, Slasher Dude moves in a very predictable pattern that borders on insultingly easy. If you don't pick up on it, you ought to quit playing video games.











Level III: Beach of Rage! This beach actually isn't much different from many other overcrowded, underprotected beaches in the United States. Spare tires, empty beer cans, and mutton litter the ground. This could be Venice Beach in California or Revere Beach in Massachusetts. All that's missing are the condom wrappers and syringes. For some reason, apples and legs of lamb are your main sources of nourishment on these raging streets. This isn't the medieval fantasy world of Golden Axe, it's a generic 1991 metropolis; where the fuck are the pizza slices and candy bars? I wants answers NOW.















Boss IV is an unusually agile fat, bald guy who breathes fire. Data East can't be happy that Sega totally ripped off Karnov for their game. This guy is actually fairly annoying to fight. He runs at you while shooting fire in front of him, so to sucessfully damage him you need to sidestep his attack and hit him from behind. That doesn't sound all that hard, but it is. Boss IV at least as fast as Ultimate Warrior and if you hit him at certain angles, your guy will go into a throw. Unfortunately, Fatty is far too heavy for you to suplex, so you'll end hurting your character's back and taking damage.






 



 Special attacks are a staple of beat 'em up games. These attacks are generally much more powerful than your basic attacks, but they should only be used to get you out of a tight spots because of various limitations imposed on them. For example, Golden Axe required you to collect and use magic potions in order for your character to execute a special attack. In Capcom games like The Punisher or Cadillacs and Dinosaurs, special attacks cost life to use. In Streets of Rage, the special attack system is even more simplistic: you get one special attack per level, except for the last level where you get none. In later levels, you may find a miniature police car lying around. This will give you an extra special attack. If you die during a level, your special attacks will be reset to 1. Obviously, this is good if you have zero left and not to so good if you have two. Thus, always use your special attack if you're about to die. What is the special attack, anyway? Well, it's like this: according to the game manual, pressing the special attack button allows your ex-cop to summon the "one good guy left on the force" and damn is this guy loyal. No matter where you are, whether it's the ghetto, the beach, a condemned bridge, or even a boat crusing around the city's harbor, Police Guy will pull up in his car and fire his rocket launcher. His attack will instantly kill most lesser enemies and severely damage bosses. Unless you're pratically dead or borderline retarded, you should always save your special attacks for the end of the level.








Hmmm... I wonder what the next level is. Maybe it's the boat pictured above. You'll have to read part two to find out.

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